• The Latest

  • 2.0 Web

    February 6th, 2008 by Craig Miller

    Web2

    Web 2.0- The following is modified from the Wikipedia
    (One of the poster-examples of a Web 2.0 Technology):
    Tim O’Reilly is credited with coining the term in his September 30, 2005 web article.
    He initially gave these examples to illustrate the new 2.0 technology on the web:

    Web 1.0 Web 2.0
    Double Click Google AdSense
    Ofoto Flickr
    Akamai BitTorrent
    Mp3.com Napster
    Britannica Online Wikipedia
    Evite Upcoming.org and EVDB
    Domain Name Speculation Search Engine Optimization
    Page Views Cost Per Click
    Screen Scraping Web Services
    Publishing Participation
    Content Management Systems Wikis
    Directories (Taxonomy) Tagging (“Foksonomy”)
    Stickiness Syndication

     

    Web 2.0 websites allow the user to do more than just retrieve information. They can provide “network as platform” computing. This allows users to run software applications entirely through a web browser, without having to launch individual applications that would require pre-loading into their computer.
    Users can take ownership of the data posted to a Web 2.0 website and exercise control over the data. Others may modify or add their own data, thereby forming a digital collective. In other words, these sites tend to have an “architecture of participation” that encourages users to add features to the application or interface as they interact with it, ultimately helping to shape the site so that it fulfills a collective vision. Remarkably, the collaborative effort shaping the content often occurs without recruitment, instruction by a project leader , or even direct communication.
    This stands in sharp contrast to traditional (sometimes termed “Web 1.0” in retrospect) websites which limit visitors to solely viewing (aka: “read-only”), and whose content can typically be modified solely by the site’s owner. Since the purpose of these sites goes beyond the goal of merely sharing information, Web 2.0 sites often feature a rich, user-friendly interface. These sites also tend to possess social-networking abilities and/or interactive media that may be freely downloaded.

    In short, Web 2.0 is about individual control over media content creation and distribution using novel, ever developing new techniques. The legality/morality of modifying and distributing content originally created by others is another discussion altogether.
    source: http://en.wikipedia.org/wiki/Web_2


    Web. 2.0 Application Glossary:  

     

    1. Email & Attaching Documents (NOT 2.0):  Included because it was a revolution in communication ten years ago. Allows text and attached media to be stored efficiently as measured by both time and space. Currently, its most important 2.0-like function is as a handy and efficient “back-up” system for documents that are retrievable at literally any time, anywhere on the internet-connected Earth.

    2. Chat, Instant Messaging, & Video Conferencing:  Has replaced Email in terms of time efficiency. No longer waiting for someone to open, then read, and then reply; “chatting” allows for a real-time exchange of information in a “live” setting.  Chatting may be between two individuals, but often involves multiple participants. Instant messaging allows for immediate interactions in a one-on-one basis between two people who are not within shouting distance of each other.

    It is worth noting that the interactive immediacy of Chat & cell phone based Text Messaging has led to the creation of a completely new shorthand-like language based upon phonetics, abbreviations, icon symbols (e.g. emoticon smiley faces), punctuation, and acronyms.

    Video Conferencing has made “Star Trek” type communication from the Enterprise control bridge seem mundane. The latest versions of video chat even allow one person to remotely control another person’s computer screen for collaborative purposes.  The Video Conferences may be recorded, posted online or emailed, and played again for posterity or tutorial purposes.

    3. Discussion Board Forum:  Allows people to post a topic where others can reply to it. Organized so that one may either reply to the topic at large, or to a single individual who has posted, thereby creating a new thread. Although forums are very text based, some forums are set up so that people may insert or attach files within their posts for sharing.

    Forums are fairly democratic in that anyone who has registered may post any content she desires (unless it gets flagged as inappropriate by multiple members and stricken by “moderators”). Perhaps due to this fact, forums are highly structured for clarity, and the layout of nearly every forum is identical.
    The downside to heavy structure and a diversity of entry topics is that it slows down an individual’s ability to find information. For example one might find a link to another thread within the forum, but if the suggested thread has 200 postings, it might take some time to find the information desired.

    4. Blog: A portmanteau of WeB log. Essentially, this is an online journal, meant for quick, daily/weekly entry. Blogs are much faster to post than traditional web pages, and Photo/sound/video media as well as small computer applications may be more easily posted within blogs than discussion forums. As a result, blogs tend to be more diverse in style, easier on the eyes, and contain more digital media than discussion forums.
    Whereas forums are focused on topical content contributed by many individuals, Blogs are usually posted by a single person or small group. Like forums, comments are allowed.
    Interestingly, the commenting feature of forums & blogs has trickled down to the mainstream media. It is becoming common practice for online news reports from mainstream corporate sources to allow comments to post underneath the story. Most importantly, it is an opportunity for the authors of a story to interact with those commenting in order to shed further light on what is being reported.

    5. Social Networking: Wildly popular with young people. Essentially a modifiable personal web page interface allowing account owners to share their personal information including likes/dislikes in the form of images, videos, sounds, and links to their favorite websites. These networks also allow their “friends” to post comments directly on their page, and leave links/bookmarks to other locations around the world wide web.
    Equally as important for social networkers are all the possible modes of interaction between members. These include chat, messaging, email, video, voice chat, file sharing, blogging, and discussion groups all within the interface of the social networking environment.

    6. Virtual World: An online simulated environment. Users manipulate 3-D “avatars” which represent them on screen when interacting with others. Still in it’s infancy, many think this is where the future of computing is headed.
    Although not fully stable yet, many businesses and universities are already holding seminars and classes within the virtual world. Used in this way, a virtual world is essentially a large-scale video conference with cartoon character representation for each attendee.
    Commercially speaking, businesses are already selling goods and recruiting employees through virtual worlds. Additionally, in an act that has truly legitimized the virtual realm, more than one real world country has already opened a legal embassy within the “metaverse”.
    Since virtual worlds are modifiable, they will literally be limited only by imagination. This may be the portal that leads us into Web 3.0 (whatever it may become).

    7. Wiki: Easily modified web pages manipulated by multiple users. These are phenomenal for collaboration among people. Each person receiving privileges can change the site for all to see. Others may then correct their mistakes. Ideally, the wiki page will become more accurate over time as it is modified, and a permanent record will be left for others to visit in the future.

    8. Consumer Generated Media: Really the crux of Web 2.0. CGM is what people spend hours of their time creating in the digital age. Hobbyists make combinations of artistic texts, images, collages, readings, music, movies, and applications, all from a single computer desktop. Never before has the average citizen had so much power in creating, publicizing, and distributing their own (and sometimes others’) artistic works for the world to experience.

    9. Podcast: An audio clip that may contain voice, music, and/or sound effects. Since they lack video, although they may be lengthy, they tend to be small in size and easily shared.

    10. Vidcast/Vodcast: Simply add photos or a movie to a Podcast, and voilå. Since these are usually posted in blogs or attached to emails, they also tend to be small in pixel number, length, and file size.

    11. Mashups: Web application hybrids. The term came out of a musical style where DJs would take two long sections of different songs (usually from radically diverse genres), and adjust their speeds so that they could be mixed together.
    In the 2.0 world, it applies to taking two completely different types of application, and mixing them together.The most common genres to mashup are: mapping, video/audio/photo manipulation, search, shopping, news.

    12. RSS: Allows people to subscribe to content, such as news feeds, podcast posts, blog entries, etc. Not Technically a 2.0 tool; however, included because the user has control over selecting in advance the information sources that they desire to automatically receive.

    And this finally brings us to integrating Web 2.0 into the classroom with…….

    MOODLE- Modular Object-Oriented Dynamic Learning Environment

    Moodle is a course management system (similar to Blackboard) with many features contained within the program. Moodle is open source, meaning that it is FREE OF COST, and anyone may contribute to it’s design.

    Highlights of Moodle (in no particular order) include:
    Discussion Forums; Content Managing (Assignments & Resources); Quizzes with varied query styles; Blogs (one-way only-no commenting); Wikis; Database Abilities; Surveys; Chat; Glossaries; Peer assessment; Multi-language Support (over 60 languages are supported for the interface); Grade Posting; Messaging.

    Perhaps more importantly, Moodle may be used by novices who take advantage of a few basic features such as posting assignments for student download, through power users who customize the interface by inserting plugin updates in order to add newly available features. Every instructor may get something out of Moodle.

    And in keeping with the exponential growth of web-technologies that replace older models before they have even become outdated, the newest mashup proposal…

    SLOODLE- Where Second Life meets mOODLE

    Sloodle_Ven

    Here is a pdf download of this page for sharing.

    Posted in Uncategorized | | | 1 Comments

    Create a free edublog to get your own comment avatar (and more!)

    One Response to ' 2.0 Web '

    Subscribe to comments with RSS or TrackBack to ' 2.0 Web '.

    1.   Courtney said,

      on February 11th, 2008 at 8:57 pm

      Very cool, I will definitely keep checking out your blog as it grows…

    Leave a reply


    *
    To prove you're a person (not a spam script), type the security word shown in the picture.
    Anti-Spam Image

  • Tag Cloud

  • Post Categories

  • Post Archives

  • Clustr Map

  • RSS Readers

  •